Really good read on the Quake Game engine, I like that you can open the code with MS VS 2008 (even express), if you have VS 2010 read the comments to see how to run it.
I spent about a month in my spare time reading the source code of Quake II. It was a wonderful learning experience since one major improvement in idTech3 engine was to unify Quake 1, Quake World and QuakeGL into one beautiful code architecture. The way modularity was achieved even though the C programming language doesn't feature polymorphism was especially interesting.
In a lot of regards Quake II is a shining piece of software history since it is the most popular (in term of licensing) 3D engine of all time. Powering more than 30 games but also marking the gaming industry's departure from software/8bits color system to hardware/24bits color system that occured around 1997.
For all those reasons, I highly recommend anyone that appreciate programming to dive into it. As usual I took numerous notes, cleaned them up and publish them as it may save a few hours to someone.
